Tired of only being able to play Mental Pazaak? Now’s your chance play Pazaak for real with your friends. The best part is that you don’t have to defeat the “Champion” or run around to different merchants on different worlds to get all of the best cards. You get multiples of all of the cards, completely ready for a Pazaak tournament. The only downside is that if you lose, you can’t just “quick load” and try to win again without losing your credits.
The game mat features an anti-slip rubber base and a micro-texture cloth surface with a stitched edge. This works equally as well as a Pazaak Game Mat or a Star Wars Pazaak Mouse Mat.
Dimensions: 360x900x2 mm
Star Wars Pazaak Deck based on the Knights of the Old Republic computer game. Each of the cards has a great scratched-metal look to give these Pazaak Cards a real-world weathered look. These are high-quality cards very sturdy and have a nice sleek finish. They are durable and ready for daily use or as a display piece. These are a great addition to any Star Wars costume or collection!
The deck contains 126 cards. Standard poker card size and feel. Includes the following:
Main Dealer Deck (Green Cards): 4x of each 1-10 — 40 Cards Total
Two Side Decks (Yellow, Red, Blue, Red/Blue):
4x of Each: 1-6 Red (Negative Cards) — 24 Cards
4x of Each: 1-6 Blue (Positive Cards) — 24 Cards
4x of Each: 1-6 Red/Blue (Positive/Negative Swap) — 24 Cards
4x of Each: 2&4, 3&6 Specialty Cards (Yellow) — 8 Cards
2x of Each: Double, +/- 1 Tiebreaker, +/- 1/2 Specialty Cards (Yellow) — 6 Cards
**Cards do not come with a box or credits and are the standard poker card size of 63mm x 88mm.
Pazaak had two different decks. The main (or “table”) deck was composed of cards numbered 1–10. (The total cards in this deck was unbound, though it tended to have four of each number.) There was also one side deck for each player in the game. The players themselves assembled these decks, which had to have exactly ten cards.
At the beginning of the game, each player would randomly select four cards from their side deck, making up their Hand. Each player drew a card from the main deck, with the highest card determining who played first. Then the first turn of the first player would start. The player would draw a card from the main deck and play it on the table. After that, the player could choose to either place a card down from their hand, or to end their turn. Only one hand card could be played per turn, and no more cards were ever drawn from the side deck.
When ending their turn, the player had two options:
End Turn: If the player ended their turn, they had to draw a new card from the main deck at the start of the next turn. This was repeated until either they stood, went bust, filled the table, or reached a score of exactly 20.
Stand: If the player stood, they kept their current sum until the end of the set and did not play any other cards. The opponent, however, could continue playing cards, unless he had chosen to stand as well. Getting a sum of 20 automatically caused a player to stand.
Once their turn was over, the next player played their turn in the same manner. Play alternated between the two players until someone won the set.
The winner of the set was then first player for the next set. In the case of a tie, whoever was not first player for the tied set was the first player for the next set.
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